question

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brendan asked

Unity SDK StartGame help needed

learner
started a topic on Wed, 21 January 2015 at 10:47 AM

Hello,

when calling StartGame in the Unity API, I got the following error:

Invalid input parameters:

UnityEngine.Debug:Log(Object)

StartGame:OnPlayFabError(PlayFabError) (at Assets/Scripts/StartGame.cs:26)

PlayFab.<StartGame>c__AnonStorey39:<>m__35(String, String) (at Assets/PlayFabSDK/Public/PlayFabClientAPI.cs:1649)

PlayFab.Internal.<MakeRequest>c__Iterator0:MoveNext() (at Assets/PlayFabSDK/Internal/PlayFabHTTP.cs:53)

The parameters used are:

PlayFab.ClientModels.StartGameRequest request = new PlayFab.ClientModels.StartGameRequest();
request.BuildVersion = "1";
request.Region = Region.EUWest;
request.GameMode = "0";

The user is logged in before calling the startGame function.

What does BuildVersion mean? Must this be created in the GameManager before calling startGame?

Thanks,

HT

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1 Answer

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brendan answered

Best Answer
Brendan Vanous said on Fri, 23 January 2015 at 12:59 AM

Absolutely - the Photon Cloud services (Photon Realtime and Photon Turnbased) are specifically designed as turnkey game servers, providing replication and player connectivity out of the box. You can use these in conjunction with our Cloud Script service as a Premium tier developer. Let us know if you'd like to get more info on that, or get signed up so that your billing is unified through us.

Thanks,

Brendan


3 Comments
Brendan Vanous said on Thu, 22 January 2015 at 1:14 AM

Hi HT,

The StartGame API call starts an instance of a Game Server for your title, but I don't see any Game Server Builds uploaded for your title. For more information on setting up a custom game server for your title, I would recommend reviewing this post: https://community.playfab.com/hc/en-us/articles/211917177-Self-Management-Of-Game-Servers.

Brendan


learner said on Thu, 22 January 2015 at 10:16 AM

Hi Brendan,

thanks for the quick reply. Is there any way to use the concept of games or lobbies without using a custom game server? Or is custom game server the only way to go for this.

Thanks,

HT.


Brendan Vanous said on Fri, 23 January 2015 at 12:59 AM

Absolutely - the Photon Cloud services (Photon Realtime and Photon Turnbased) are specifically designed as turnkey game servers, providing replication and player connectivity out of the box. You can use these in conjunction with our Cloud Script service as a Premium tier developer. Let us know if you'd like to get more info on that, or get signed up so that your billing is unified through us.

Thanks,

Brendan

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