We have an existing racing game that uses platform specific leaderboards and saves ghost data for each user's best leaderboard entries. We are looking at a new platform that doesn't have these facilities available and I'm trying to work out if this is something I can do with Playfab.
As far as I can tell, it seems like ideally we'd use the new UGC stuff for this, but we'll likely need it before it becomes available (unless you have any updates on that).
It seems like entities could also work for this in the meantime, but even with reading the posts on here and the documentation I'm still not super clear what the limits are on per user entity storage space.
At the moment our data can fit into 1-2mb per user. If it was reasonable I'd be tempted to transition all our platforms here and expand our leaderboards a bit which might put us closer to 10mb per user.
Reads and writes to this data are relatively infrequent. At most 1 read and 1 write every few minutes, likely much less on average.
We aren't likely to break 100,000 users, but I'd obviously like to avoid problems in case we did.
Does this seem like a reasonable usecase for entities or am I likely to run into issues/limits?