I saw my sister playing a GATCHA game and she was clicking a lot to get rewards, I think these games requires a lot of reads and writes and server validation. Is it wise to use PlayFab or should I switch to a Node SQL server? Thanks.
I saw my sister playing a GATCHA game and she was clicking a lot to get rewards, I think these games requires a lot of reads and writes and server validation. Is it wise to use PlayFab or should I switch to a Node SQL server? Thanks.
In general, the gacha game data are cached first and then updated uniformly, without frequent operations. So you don't need to worry for calling APIs counts limits. We can meet needs that are in the gacha game, such as random draws are corresponding to the drop table of playfab. For server validation, you can call server APIs in cloudscript for request validation.
what do you mean by cached and updated uniformly? I want everything to be updated/ added/ deleted based on server data not client side data.
How to update depends on how your game runs. If you run the gacha game in server, you can update the data frequently and respond in time. If as a back-end service, we do not recommend you to do this.
3 People are following this question.