In processRequests connect new players. But as far as I understand, this is done directly - between the client and the server.
Client sends http request and then for each request, "add" a connected player players.push_back(Microsoft::Azure::Gaming::ConnectedPlayer("gamer" + std::to_string(requestCount))); requestCount++; Microsoft::Azure::Gaming::GSDK::updateConnectedPlayers(players);
But as far as I understand, to keep track of players, you need to insert playFabID instead "gamer" + std::to_string(requestCount)
How to get playFabID in this case?