I'm working on a Looter Shooter game with randomized items that have lots of different properties similar to items in a game like Diablo 2 or Path of Exile. In my game, I'm able to serialize a single item to minified JSON which should be about 280 bytes per item right now. If I want to be able to store an inventory of 100 items using playfab, how can I go about that? It's recommended new projects use entity objets, but Player Objects only supports 5 objects of 1000 bytes, and 5000 bytes is going to be enough to maybe hold the amount of items one play would pick up in 15 minutes or so. Is it fair to say I need an external database solution? The item catalogue does not seem like an appropriate solution because instances of catalogue items don't seem to allow the permutations that I'd need. I'm hoping I'm missing something here.