Hi, I just wanted to confirm the flow.
Based on the answers on the forum, In the Rules section
Do the following
-> Name the Rule
-> Select the com.playfab.player_created event OR com.playfab.player_added_title event?
->in condition ??What to do? leave it be?
->in actions --> Grant item --> itemID/ (grant ID of item of Bundle)
Now here's what I have understood.
A "player_added_title" Event, is fired whenever the player creates an account for the first time. We should wait a few seconds(run some animation etc..) then after it call the GetInventory api separately (do not get inventory details from login success call back as it wont have that item yet).
In my game Player is logged in using deviceID. Then there is an option to link account to fb. If player chooses to link fb then we store that info on device and from that time onwards we log him into his account using loginUsingFacbook api. On both apis the createaccount bool is set to true.
Would that be an issue? changing from LoginUsingDeviceID mechanism to LoginUsingFacebook.
That's the only confusion, apart from Which event to specify in rules.
If I am correct, this whole process takes--> 1 meter tick for rule to run. "X" meter tick depends on the items granted using the bundle (X amount of items in the bundle )right?. So if I have read this correctly. This whole process should run the write meter (X+1) times.