:[ really didn’t want to go this path but with msft having huge cloud infrastructure obviously they would want users to go there.
question: since playfab stores most vital information for us, what should I store on sql? Should I duplicate as much playfab info on the player on sql as well?
goal: my goal for making an sql is to do things like store trade history for players, query all players trade history by anyone. Implement a tax for guilds, a tax for lands etc... all of which I can’t work around with existing playfab resources unless I am missing something. Thanks.
I also don’t want to add too many external APIs, because 200ms adds up...
side question: do you think I should use firebase cloud functions instead? I’m debating whether to use a nosql because multiplayer games are relational heavy.