I am following the Hicon use case documentation, but I am not succeeding. How do I start implementing an Unreal Engine template? I'm using Third Person and I can compile the basic dedicated server according to the Unreal doc and it works well, but when trying to implement the GSDK nothing works. Some prior preparation is necessary before following the tutorial: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/playfabgsdk_guide such as copying a folder to the project folder that I will be using , something that is not listed on the tutorial page?
May I ask what's the version of Platform Toolset in visual studio? Does trying to switch to 2017 (v141) help?
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