I have started a project to update nate pacyga's Playfabmirrorgameexample project located HERE. His project worked fine, but it is not possible to integrate it in a project using current playfab and mirror versions. This project is meant for me to learn and be a stepping stone for a planned game implementation.
This is the first time I am doing Networking, and wanted to be able to learn it as well as the dedicated server system.
I started re-implementing it using a finished "Getting started" Mirror project as base, using the Mirror List Network server and API scripts as examples and basis for the implementation, transfering part of his scripts in the new format, as well and copying and correcting others.
Most of the work went to correcting and updating from Mirror's obsolete message system and callbacks, which I still only partially understand, especially because I am juggling learning obsolete and current Mirror at the same time.
I now have a compiling project, with my local server starting up and moving to the play scene, but when I try to upload a remote server build like in his tutorial, the server build is deemed unstable by playfab.
I am looking for someone who could help me look into it and troubleshoot my problem, as I now am completely lost on what breaks in the project.
My implementation is located HERE if anyone wants to take a look into it.
Thank you very much for your time !