I'm curious about all the options I can put in here, but I'm mostly curious if I can somehow have MatchmakingTickets return my local 127.0.0.1 and port in getmatch when Im' debugging locally, instead of having to hack around in my code to get it to work. Any ideas? thanks
Answer by Rick Chen · Apr 09 at 05:54 AM
There are already all the options in the MultiplayerSettings.json that you can configure. The Matchmaking cannot allocate a local server. You will need to separately debug your server code locally and test the MatchmakingTicket online.