For a game like angry bird or swamp attack in unity3d. What is the best way to handle data read write?
For eg. In my game i have several boosters (items- Stackable) and several VCs Like lives and gems etc.
I need your help regarding data write/read frequencies and general flow of design. Only one Statistic is in use aka "Level".
What I am looking forward to in your response is the optimized way of calling the apis from client.
WHEN should I report VC subtraction?
WHEN should I increment items? (or modify them).
How should I design the game so that The write calls (meter ticks) are (<=100) /day.