In the Unity C# client, for example, when there are two client api calls, if one api call have to rely on another call, i have to write another call code in the result action scope.
But does cloud code not have to take that into account?
For example, in the following screenshot,
if Unity playfabClientAPI.GetUserReadOnlyData( new obejct{}, result =>{ //// this line ////}, null);
Don't cloudcode need a scope like above?
(Time to wait for the result of the previous line's api call or bracket scope)
In other words, can I use the result of api call right away?