I am building a game that will need to use a Dedicated Server Build using Mirror for Unity. What I try to do is basically use the Server Build and the PlayFab Services at the same time. I don't want the Players to have the ability to make API Statistic Calls to prevent cheating and so on. I think that the best way would be that the Client would simply connect to the Dedicated Server and somehow the Server will take care of the Leaderboard and all the other Services offered by PlayFab.
Because of this, I checked the MpsSamples/UnityMirror Project and tried to implement it without any success because I don't know at all where I should start, also, I can't find "agentfolder/PlayfabMultiplayerAgent.exe" anywhere.
I know that building a Multiplayer game is not easy, but since I have to make one for my final exam I need to find a solution. I need to understand how to merge PlayFab with the Dedicated Server using Mirror and go from there. Any advice to get me in the right direction will be very helpful.