The Cloudscripts work perfectly on Windows and Android builds with no issues. However on iOS builds they work on first login, for a few calls then they just stop. There is no error and the calls never get through to the Playfab dashboard. It is like the PlayFabClientAPI.ExecuteCloudScript function never gets called? Is there something I should be doing differently for iOS? I have experimented with enabling "Requires persistent WIFI" in player settings, but still having the issue. Any help would be appreciated.