I have created a "HourScore" statistic from GameManager->Players->Leaderboard, that should reset every hour.
In the client side I'm using GetCharacterLeaderboardRequest, and I'm getting the leaders list properly, but the score is never reseted.
Even if I manually reset the leaderboard, I still get the historic scores.
This seems to work if I use a GetLeaderboardRequest (but our game is multiprofile, we need to use characters)
What Im doing wrong? Do I need to create those leaderboards some other way around?