I am new to working with playfab and I uploaded my first server.exe (created with unity) and it works.
Now I noticed that the first player-client can search for an available server using RequestMultiplayerServer.
But this will already return NoHostsAvailableInRegion for the next player that tries to connect.
What I read from this forum suggest that I need to create a backfill ticket so the server will wait for more players. Is that the right way to do it?
I am asking because for me this workflow seems strange.
Because every game will have more than one player so I wonder why RequestMultiplayerServer works the way it does.
Maybe I should approach the whole "how clients connect to a server" concept differently?