When I use LocalMultiplayerAgent.exe to test my server locally the output shows:
state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: { "CurrentGameState":"Active", "CurrentGameHealth":null, "CurrentPlayers":[{"playerId":"a0f0ebee-b3d1-4a2b-bab0-bca06caed24c"}]}
Do I need to implement a callback to set the GameHealth?
If so how do I do that in unity?