started a topic on Thu, 15 January 2015 at 8:07 AM
So, I'm combing the APIs and learning how to implement PlayFab for a time-based Unity simulation. A couple of approach questions came up that I'm hoping for some best practice direction on:
Would the catalog structure be the best place to house in-game structure upgrades within? Example, if I have a town hall that costs (x) lumber, and (y) metal to upgrade, and has certain xp and other structure dependencies... would I define lumber and metal as currencies and "sell" that to the user as a non-consumable? Most of the examples deal with consumables that take a traditional (gold like) virtual currency.
What is the difference between TitleData and Publisher Data? The description talks about TitleData as containing things like level requirements, game balance, etc., so what is the intent for Publisher Data?
Is User Data exposed anywhere on the dashboard? I intend to use that for the heavy lifting of storing progress, state, etc. Is that a correct assessment?
Really liking the platform so far! Keep up the great work :)