Hi,
I was reading the docs but one thing was not clear to me. When Player A invites Player B to an entity group, how does Player A become aware of this? The docs just have a comment:
// Presumably, this would be part of a separate process where the recipient reviews and accepts the request
But the full process is kinda vague.
In fact, maybe this question is not related to entity groups at all (because it can apply to Friends and so on) and I can simply rephrase it as, "How do you do client to client communication via PlayFab"? If PlayFab doesn't have a system for this, how do people solve this other than running their own servers to handle this messaging? I remember reading about PlayFab Pub/Sub a while ago, but I think it is not included in short-term roadmap anymore.