Hi I'm working on a unity WebGL app that uses a "dark rift" server and web sockets. It works fine in the mock environment but seems to fail to connect to the custom server when uploaded. The WebGL-Server combo has been verified to work outside playfab (AWS)
We successfully log into Playfab and receive the IP/Port but that's where the party ends.
Are there any specifics that apply to this use case?
Cheers