When I tried to do RequestMultiplayerServer, I kept getting this error:
MultiplayerServerTooManyRequests - NoHostsAvailableInRegion
In the linked post, it talked about when the game is finished,
I should let the game exit so that it will return to the allocation pool.
But the problem is, I was having my server hosting multiple matches,
so the mentioned solution is not gonna work.
My question is:
In what cases, the server will be removed from the allocation pool?
And in my case, how should I do, so the players can do RequestMultiplayerServer anytime they want?