So I've recently added support in our game for Photon chat. We're using it for a basic party/realtime comm system in our Unreal game and the Playfab backend.
I am using the GetPhotonAuthenticationToken() Playfab call to get authentication tokens for clients trying to connect to the Photon chat engine, which is working well. This call uses a logged-in player's SessionTicket as a basis to get a Photon authentication token.
However, there are some cases where I would like to have a cloud or gameserver also send chat messages to a player.
Does Playfab support a method to provide a Photon authentication token for a Server as well? Meaning an entity that uses a Secret key for Playfab authentication (as opposed to players that use CustomIds or username/password or 3rd party authentication).