Hello!
I am using the C# SDK with Unity.
I followed the docs and tried to specify the LocalApiServer in playfab.local.settings.json, but it didn't work.
https://docs.microsoft.com/en-us/gaming/playfab/features/automation/cloudscript-af/local-debugging-for-cloudscript-using-azure-functions
If you look at the SDK code, the code to get playfab.local.settings.json is written in `#if NET45 || NETSTANDARD2_0`. I need to add `NET_STANDARD_2_0` in order for it to work in Unity. Can you please modify the SDK?
https://github.com/PlayFab/CSharpSDK/blob/master/PlayFabSDK/source/PlayFabSettings.cs#L61
Also, as a workaround, I'm specifying the LocalApiServer directly in the code instead of using playfab.local.settings.json. It would be nice if there is an explanation in the docs on how to do this.
`PlayFabSettings.LocalApiServer = "http://localhost:7071/api/";`
Thank you.