I have been working on a server that handles a lot of players and spread them across the games that are being created on this exact server in runtime.
1. I create server that would work 24\7. Then I limit the max amount of servers to be only 1.
2. Client asking for the server details via Cloud Script.
3. Cloud Script returns RequestMultiplayerServer api response with the server address.
4. After a while this logic does not work anymore, because client receives:
"apiError": { "code": 429, "status": "TooManyRequests", "error": "MultiplayerServerTooManyRequests", "errorCode": 1380, "errorMessage": "MultiplayerServerTooManyRequests - NoHostsAvailableInRegion - No Hosts available in regions 'NorthEurope', please retry.", "errorHash": null, "errorDetails": null }
Using your hardly pushed servers 2.0, how am I supposed to join players to the server?
p.s. No I will neither use backfill requests nor your matchmaker. They are slow and do not fit for our needs.