Hi,
We have a 4KB Json player data key/value that is very frequently used for R/W.
Each update to the DB counts for 4 writes since it's 1 write per KB.
If we GZIP the player data it goes down to less than 1KB and we would therefore save costs on the write counts. All player data manipulations are done using Azure functions however so this would increase the CPU usage.
Do you think it would be worth zipping the player data and saving it as a base64 encoded string in the DB? I'm curious to have your thoughts on that