Hello,
We are testing playfab as option for user database and save game database.
It's a mobile single player game at the moment the whole game state is saved in .json file which depending on the game progress can vary between 7kb and 30kb.
We want to upload the .json file (all the content as text) in playfab Player data that way it can be checked and edited if needed later on.
We don't want to create each save game key as they can be hundreds in a single playfab key value pair. The goal is to have something like "save_data": "{all of the json text content}".
Base on some questions and posts around the internet I saw that there are a request limit of 100 bytes?
Is this correct or is it for some concrete cases?
Also is saving 30kb every minute (autosave) for a mobile game a valid approach (possible target audience of thousands of players).
As we just started with playfab any guidelines or best practices for saving syncing mobile games with playfab are welcome.