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Question by Dale Strickler · yesterday ·

Difference between "public static class PlayFabClientAPI" and "public class PlayFabClientInstanceAPI : IPlayFabInstanceApi"

Looking at https://github.com/PlayFab/UnitySDK it seems the whole "instance" version of the API was added May 18, 2020.

I just noticed that new API as I was updating a project.

I have looked for a good blog post or something that talks about its introduction and its use. So far I have not found anything. The #200518 release notes don't even seem to mention the addition of a whole new interface class. Am I missing something obvious?

Looking at the API calls in the SDK code it seems like a lot of the calls are more or less identical between the two classes. Other seem. more ... self-contained(?) as full objects rather than just RESTful calls.

I would love a good high-level explanation of the difference. And any guidance about which should be focused on going forward. And under what conditions I should consider switching when updating legacy games.

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Answer by Ivan Cai · 14 hours ago

When you use the static client API, it is likely to conflict with the instance of the running function at runtime, which will lead to unexpected competition and conditional behavior. If you use the client instance API, you can avoid this situation. If you want to know more detailed information, please refer to Instance APIs

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