About every 5 to 60 minutes of gameplay our app will suddenly start using more and more memory until the app crashes. The problem started happening in iOS 14.
Below is the debug info output in the console before it happens (We are not sure if it is related.)
2021-02-09 11:22:04.084674-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659303, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.084858-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659303, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.085181-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659303, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.085492-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659303, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.157706-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659349, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.158193-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659349, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.158286-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659349, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774 2021-02-09 11:22:04.158378-0500 superstarsports[629:37123] [tcp] tcp_input [C16.1:3] flags=[R] seq=3679659349, ack=0, win=0 state=CLOSED rcv_nxt=3679659349, snd_una=2526283774
We are not 100% sure if it is PlayFab related. But we suspect that it could be.