Is there any way to get a bit more clarification on this Unity Mirror Game Server sample you guys have on the GitHub?
I've built both client and server, and am following the instructions here:
I'm able to get the client to connect but then it immediately logs a message saying silent and then disconnects.
I'm also getting a Debug Warning saying:
ReadMessageBlocking: possible allocation attack with a header of: 1213486160 bytes. UnityEngine.Debug:LogWarning(Object) Telepathy.Common:ReadMessageBlocking(NetworkStream, Int32, Byte&)
These could be totally unrelated issue. Any help would be appreciated. Thank You.