Hi all! I'm currently in the works of implementing a loadout system to my game, and I'm trying to figure out a way to save this data efficiently so that the player both can't cheat themselves in things they aren't supposed to have, and so that these integers actually save into the cloud and can be read back when the game opens and such. I figured storing this information in playerdata would be a good idea, but I can't find any documentation on how something like this would be done. Cheers ^^