Hi,
i have currently a problem with server allocation at Matchmaking.
Im using Unity+Mirror. On matchmaking, everything works fine.
I get IP + Port from "GetMatch". But it seems that the server is not allocating.
If i try with "RequestMultiplayerServer", it seems to work fine, server is starting and i can connect.
Technically GetMatch and RequestMultiplayerServer shoult work the same way?
FYI: Im using following Example from natepac:
https://github.com/natepac/playfabmirrorgameexample/tree/master