I'm trying to implement my custom matchmaking/lobbying with Cloud Script.
The reason why I'm not using to available matchmaking is because I want that the first player who wants to play already starts a new match (with RequestMultiplayerServer) and enters the level until enough players are in the lobby. Than the actual match starts. If I use matchmaking, I can only start the game when 2 players have matched.
If there is another way to make this work with the inbuilt matchmaking, please let me know.
If not, I want to save a list containing every active match/server (and some corresponding data, like the game mode (FFA, CTF), which map, max. allowed players etc.
My question is, where can I save this list? In Title data? I read that updating this shouldn't happen too often.
I think this is not possible with the ListMultiplayerServers function, or can I store custom data through the RequestMultiplayerServer function
Thanks for your help