I'm evaluating Playfab now after having used GameSparks for several years, and have some questions around how versioning works.
1.) For cloudscript code, it seems I can save revisions, and deploy revisions, this is great. But how does this work with Azure Functions? At what point does my Azure function become live?
How do I control which revision of an Azure Function a specific build of my game will use?
2.) For title data, how do I control which version of my title data is deployed to production or not?
For instance, I may have a collection called 'AI drivers', for my racing game, and I want to remove some data fields from it, and add some others, that will be deployed in the next version of my game, that only the new build of my game will understand.
How do I make sure only a specific version of my client game build uses the newest version of the title data?
Thanks