Hello All,
I recently updated my Unreal Engine project from 4.25.4 to 4.26.1 and I am now unable to have a secret key set to test my server and client builds at the same time (pressing the play button in Unreal). I was able to do this when I was using 4.25 with my secret key being set on a server only blueprint custom action, but now if I have the secret key in blueprints at all, the editor crashes with the following error code.
Assertion failed: DeveloperSecretKey.Len() == 0 || ClientSessionTicket.Len() == 0 [File:D:\.....Playfab\MyGame\Plugins\PlayFabPlugin\PlayFab\Source\PlayFabCommon/Public/PlayFabAuthenticationContext.h] [Line: 132] For title security, you cannot set the DeveloperSecretKey on a process which uses a Client LoginI believe my problem is similar to this question but their solution does not appear to work for me.
Thanks for your help!
-Rock