HI,
I am currently setting up the network messaging for our game and am wondering if there is a way manually Peak and Read messages that another user has send? (like a socket)
So far I have found the call PlayFab.Party.PlayFabMultiplayerManager.Get().SendDataMessage() for sending data messages to other players in the network but am wondering if there is a way to manually read these messages when the game is safe to act on them rather then just listening to PlayFab.Party.PlayFabMultiplayerManager.Get().OnDataMessageNoCopyReceived, queue them and then acting on them when ready.