Hi,
I am wanting to create/join multiple networks at the same time. I am currently using PlayFabMultiplayerManager.Get().CreateAndJoinNetwork() but this seams to kick me from any other network I am currently in. Is there a way to be in multiple networks at once?
The reason I am wanting this is so I can have one network holding the users party (them and any friends they want to play with) and then when they join a public game also join a second network that will hold them and all other users in the game.