Hi,
I've created a system where i hold a guild inside groups and i want to integrate a chat system using the party feature. My problem stems from the fact that i cannot, for the life of me, figure out a way to make it so people can connect easily.
What i did was:
1. Check the group object to find a network id.
2a. If there is one, connect to it.
2b If there isn't one, create a new one, save the old one to the objects.
My problem:
If I:
1. Create a party.
2. Turn my game off.
3. Turn it back on.
4. Try to connect using the party from the last login.
I fail, as can be expected. Sadly the "fail" scenario on playfab party unity module seem to be not as polished as one would hope because not only do i get the same error event raised twice, the state of the object is never turned back from "ConnectingToNetwork". Making subsequent attempts to apply 2b of my previous list a pain.
I was hoping for one of two things:
1. A method to "CreateOrJoinNetwork" where the input is a network id and it tries to connect to it, but in case of a failure, just creates the network with the identical string.
2.JoinNetwork not failing like it is doing right now.