hi
If I use the PlayFab receipt verification function, is it not necessary to perform the contents of the Unity document that performs receipt verification locally?
Can I just only use PlayFab's receipt validation features?
(or use both ?)
hi
If I use the PlayFab receipt verification function, is it not necessary to perform the contents of the Unity document that performs receipt verification locally?
Can I just only use PlayFab's receipt validation features?
(or use both ?)
Do you mean Local validation mentioned in this doc: https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html? For that I think is really based on your game’s feature: whether it needs to unlock client-side content or not. In addition, we also have a tutorial showing how to set up In-App Purchasing (IAP) using PlayFab, the Unity + IAP Service, and the Android Billing API: Getting started with PlayFab, Unity IAP, and Android - PlayFab | Microsoft Docs, you may find it helpful.
Thank you for answer.
That's right, that's the Unity document.
If so, are you saying that I can only use the PlayFab verification function?
No need to use both.
In my opinion, it would be better to verify it with the server.
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