I am trying to make an iOS simulator build with Unity 2020.1.16f1 and PlayFab Unity SDK 2.100.201207 on Mac OSX Big Sur, XCode 12.3
For some unknown reason, I can see (using Charles) that the Login request goes through and I do get a correct reply from the server, but the Login callbacks do not get triggered and I am stuck at startup forever. I don't see any specific error or warning message in my log, so I was wondering if there might be something missing n my side when it comes to testing with the iOS simulator?
(I have other internal UnityWebRequest calls that do work, and I have tried both with Http and Unity Web Request types - the only difference I see in the headers from the Unity Editor, which works, is that the simulator Connection header says close instead of keep-alive, even if that flag is set to true on my settings...)
I wonder if some network leve settings might be wrong or missing, but I have no clue...