I've built a game server using Unity+Mirror, tested it locally with container mode as well, using the remove matchmaking service of Playfab. While developing locally, i just used localhost whenever a match was returned to me from the service. Then i uploaded the same zip file, with all the same port configurations to the Multiplayer servers of playfab, and selected this build to be allocated in the MatchMaking queue. As documented, this returns me the allocated server information in the Match object to the client. Then instead of localhost, i use this Ip4 address and the port information to connect to the game server:
Which is straight forward, but it just doesnt connect. Handshake fails and the connection is never successful. Whats more interesting is that the Playfab portal provides RDP connections to servers and game servers, and even these fail with "authentication error". What could i be missing here??