Hello everyone,
I want to collect data about crashes and bugs in the game. I found that PlayFab has its own Telemetry system. I wonder if I can do these things with the system:
- I have given every possible errors/bugs in the game unique numbers. Can I collect those numbers as the players produce those errors/bugs? Basically, I want to save the player's display name and the error code when something happens in the game.
- Can I see which error code occurred most? (Ordering reports depending on how many times they are reported)
- What kind of filters can I apply to the Telemetry events? (e.g. filtering by display name, which is given to the system while sending an event)
- Where can I see the telemetry events?
EDIT: I managed to send and check the telemetry events. I have a few further questions.
- Should I send telemetry events one by one, or should I accumulate them locally and send them all in one call?
- Can I get the telemetry events by using Admin API? If so, can I see which error code occurred most and can I filter them?