I'm missing key information and I'm just trying to get it straight in my head so I can crack on. I don't quite understand what I should be uploading to the PlayFab server. I've seen on other forum posts that a zip of the game.exe file as well as the game_data folder and whatever is is in the build folder. I get errors on the server because I'm automatically attempting to login with Steam, which of course, won't work on the server.
1 - Do I create two separate builds, one for the server and 1 for the client? If so, does the server build just include an empty server scene or something so it doesn't run my steam client login code?
2 - Does the Mirror NetworkManager component take the IP and port for my PlayFab server?
I probably need to ask several more questions but I'll leave it there for now.
Thanks again to anyone who can help me out here.