Hello,
I'm using external database (Firebase) to store some game specific data. Some of these data can change without player input - there is a timer running that will alter the database at specific intervals.
What I'd like to do, is to send a push notification to player(s), who is/are affected by this database change. For this I was thinking about using a server that will include both Firebase and PlayFab SDKs, and will listen to this database for changes, and will send a push notification afterwards.
But if I understood correctly, PlayFab servers are meant for matches (1 server = 1 session), and should be closed when the match is done, and also can start by either matchmaking, or RequestMultiplayerServer call.
So my question is, can I use PlayFab server to host a 24/7 running executable without any players just to listen to the database and send notifications? If no, what are some other ways I could use to accomplish this?
Thank you