Hi, I trying to figure out what is the differences between RequestMultiplayerServer and GetMatch Allocated server.
I am currently using GetMatch with Allocated server, because it automatically spin up and down the server as player request increases or decreases.
but what about RequestMultiplayerServer API, does it also automatically spin up and down the server?
Because I am planning to create my own Matchmaking Server using RequestMultiplayerServer, because your PlayFab matchmaking does not have a proper lobby system. does RequestMultiplayerServer work almost the same way as GetMatch allocated server? I want my server to scale well just as GetMatch with allocated server system does, can RequestMultiplayerServer API do it well?
does both RequestMultiplayerServer and GetMatch allocated server both allow me to operate a dynamically scaling pool of custom game servers in Azure?