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Question by James McGhee · Jan 11 at 09:58 AM · multiplayer

PlayFab Party Unity support/capabilities

We are looking into PlayFab Party to solve for voice and text based needs in our project and the need to handle voice controls and speech to text. We are developing on Unity and will be releasing to at least Windows (possibly Mac and Linux as well) and Occulus Quest (Android).

We are aware that the Pary kit is in preview so these are questions as to its expected funcitonality and its expected release/feature complete stage.

1) When will Party's Unity plugin be ready for prime time? (ballpark is fine we are sorting out should we work with your preview or find an alternative e.g. is Party likely to be done soon enough for us)

2) At the moment there seems to be little to nothing in terms of support for speech to text in Unity. What we need it to do is convert the player's speech into text for input into various areas of the app including annotations the player can make so not just chat situations. We would also use the resulting text to parse for commands the player has made or at least that is an idea we are brewing.
So is it inteded that the Unity plugin will be able to do this?

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Answer by Sarah Zhang · Jan 12 at 09:53 AM

>> 1) When will Party's Unity plugin be ready for prime time?

The publish version is under development, there is not an exact ETA. You can find the preview version on the page -- https://github.com/PlayFab/PlayFabPartyUnity/releases.

>> 2) So is it intended that the Unity plugin will be able to do this?

Currently, the preview plugin hasn't provided the out-of-box solution for these features. Please wait for subsequent updates. If you are the Xbox developer, you can also consult the Xbox developer forum for more information.

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