I am implementing voice chat in unity and facing these 2 issues:
1. There is an echo effect in voice chat, voice is transmitted back to sender also.
2. I tried to mute the remote player on joining but this is giving error two times in the console "invalid argument specified". Following code is causing error:
private void OnRemotePlayerJoined(object sender, PlayFabPlayer player)
{
if (!speakerStatus)
player.IsMuted = true;
else
player.IsMuted = false;
}