Hello. I've recently been attempting to get my Unreal Engine dedicated server working on Playfab. However, when uploading to the site, the VM enters a "TooManyServerRestarts" state, and all servers are stuck on "Pending Heartbeat." Running the program on a docker container exits with code 1.
Running the program locally works fine, and running it outside of a container with MockVMAgent also works.
To integrate the server, I've followed the instructions posted here: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/playfabgsdk_guide
I've also tried changing the VerifyPeer value to True, no results.
Searching threads most resulted in missing DLL files. I've been messing around with that, moving files over to the root folder, no dice.
I'm going to keep poking around, but I've practically run out of ideas. Any help or tips is greatly appreciated! Thanks in advanced!
Title ID: D0805
Unreal Engine Version: 4.25.4 (Source Build)
GDSK Version: 0.7.200221