Currently trying to understand how the new matchmaking works. In this link: tutorial There's this section:
Connecting your players together
Once your players have matched, you will want to have them join each other - either through a server, or by peer-to-peer connections.
If you are using a dedicated server, you can rely on the Match ID to uniquely identify the group of players they should be in. If you are using PlayFab's multiplayer servers,
GetMatch will provide a server and port for your players to connect to.
We're not using PlayFab Multiplayer, we run our dedicated servers on our own systems. From this paragraph, I understand PlayFab matchmaking only takes me through client tickets and then I have to process that match id and manage game server allocations myself. But this leads me to 2 questions:
1) How would backfill work, in this case?
2) Or, if I use "Create Server Matchmaking Ticket" and "Create Server Backfill Ticket" APIs, will playfab still assign matches to my custom game servers who registered themselves to playfab?
I didn't find any mention of custom game servers other than that one sentence under "Connecting your players together", would be amazing if someone could help me figure this out.