I have feature in my game where player have facility to buy moves. In that feature two method get called IAPManager.Instance.BuyConsumable and after success purchase PlayFabClientAPI.GetUserInventory get called. This was working fine before but when i have given build on iOS its hang the game after adding moves to game and after debug i get error /Client/GetUserInventory: HTTP/1.1 409 Conflict
Projectpath<>c__DisplayClass86_0:<FetchPlayerInventory>b__1(PlayFabError).
Could you please help me what would be the reason for this