question

Lukasz Borun avatar image
Lukasz Borun asked

Asynchronous games and matchmaking

Hello,

I found article about asynchronous game (https://playfab.com/blog/creating-turn-based-asynchronous-matchmaker-without-dedicated-server/) some time ago. But now i can't find link to source code :) does he still exist?

I need to create asynchronous game mode who save all gameboard data in current "room".

I trying find any examples but i failed :/

What i want to do:
1. Seek player to challenge
2. Start playing
3. If current turn player is not connected i need to know that
4. turn limit set to e.g. 5h
5. Get all available games for player to re-join

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brendan avatar image
brendan answered

Correct, we're updating for the correct way to do asynchronous matchmaking. We'll provide a link to the latest info in that article as soon as this is available.

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Hamza Lazaar avatar image
Hamza Lazaar answered

Yes it was removed because it's "broken" as stated in the commit where it happens https://github.com/PlayFab/CloudScriptSamples/commit/fe6a8eb7b32c1228d89fed098bceb475cd1e8631.
I think PlayFab team is trying to come up with the best practices and guidelines on how to use CloudScript.

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fabian-kuhn@gmx.de avatar image
fabian-kuhn@gmx.de answered

@Brendan Vanous

 

Any update on that Topic ? im interested aswell :)

 

 

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brendan avatar image
brendan answered

Right now, you could enable skill-based async matchmaking by using the GetLeaderboardAroundPlayer. We'll also be providing resetting leaderboards shortly, so you could set them to expire on a weekly basis, to ensure that players who haven't been in the game in a long time aren't being used for matchmaking requests.

We'll provide a more complete asynchronous matchmaker in a future update.

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